Factorio city block size.


Factorio city block size Personally I think your blocks are too big. Apr 6, 2024 · Make things expandable instead of overbuilding it. There’s a few key features that makes my system fairly unique: Rails are run through the middle of blocks, not at the edges; Rails are only run where needed, not in every block; It uses a fairly sizeable 128×128 grid The problem with city blocks are the fuel supply of the trains, you can’t put a train station to every single block that has trains. Community-run subreddit for the game Factorio made by Wube Software. City Block - Green Circuit. Curious what others are doing. So share/tell me about your favorite city block blueprint books. This is enough to have a 1-3 train, or two 1-1 trains wait a the same station. The blueprint is not upgrade-in-place compatible with existing City Blocks. This block was organized in small "villages" by 10 of that blueprint instances. 34 12,965. g. So, for example, for IR2 I went to city blocks right after researching Iron Age. Make each block create as many resources as possible, so that you can fill a train fast. A properly planned spaghetti base shall always be more space-efficient, the reason to use city blocks is for expandability which is helpful if you play on an unfamiliar modpack. (Easy to blueprint another block but traffic suffers with every expansion) Snapping 128x128, absolute, on grid. com/user/S9kDskV9WgTq0C929MA1jCnBATu1 City Block is The BEST!Short Factorio Tutorials First Edition: https://youtube. In my current K2SE248K run, I'm doing a hexagon city block. I won't be doing this for copper wire for green cards, but I will for copper wire for red cards. And definitely, I almost exclusively used 1-1 trains in space. Non-rectangular city blocks are more restrictive in terms of design elements within the block - leading to either significant wasted space if designing the block for a larger build and using that larger size as your standardized block, or forcing inefficiency as you might need I've seen a ton of different block sizes around. Untitled. If you press shift + space you can see the grid, "chunks" are the big squares, which consist of 32x32 tiles. Posted by u/Ok_Neighborhood_1203 - 14 votes and 21 comments Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. This will result in a long initialization time and a larger-than-normal map size when first starting. I design a subfactory that is as tight as I can make it but the criteria is units of end product produced per minute so size of the sub factory varies by product type and I just connect the various subfoactories with rails. ( 2 in, or 1 out per cell side) Mar 5, 2021 · I'm working on blueprints for a highly planned base and extensively using the snap-to-grid feature to take the guesswork out of aligning things. If you're still having trouble (which can only happen if your block size is unusually small), consider making your mall bigger, occupying 1x2 or 2x2 block space. I'm a novice at city blocks, but things to help size your block: train size. Reply reply General_Tomatillo484 Besides that, city block is an organizational concept, not a logistical one. +1. Sep 21, 2023 · Using both the blueprint deployer chest and the scanner, you can add a station that enables itself once the city block has been scanned to be built, safe and cleaned, to request a train with further instructions on what the city block becomes and deploys itself, and removes the station once deployed. Jan 6, 2025 · When someone says "city-blocks" I think train-based and very large blocks. 106 votes, 49 comments. It would be the smallest block possible for the turning radius + engine + 1 carriage (I. In the event of trains, size your city block based on the number of trains and wagons you like to use, as this will determine the width and or height of your blocks. The default is 1. Some things I've learnt in my attempt at City blocks. The middle row is used for train stations, and the other two to place the production setups. That blueprint was 2x3 Cityblocks big. (I’ll try to post a screen shot later tonight but cannot promise ). Rail blueprints are right-hand drive and for 1-8-1 trains, using vanilla train limits. The tile is the basis for all area and distance measurement. those can handle a 1-4 worth of material. For example, you put oil processing + plastic in one fixed size block and leave it. It supports trains up to size 8. You can easily get to megabase status with that type of setup. (1-3 meaning one locomotive + 3 wagons, 1-1 meaning one loco and 1 wagon). Jul 30, 2020 · Original reasoning behind this was, that i created chunk aligned city block rails that span over 7x7 chunks and then when placed on map it wouldn't align with my first (non-bp) block - like this: (because of grid size 224x224) Apr 19, 2018 · Re: LilyRose's City Block base Post by AK90 » Fri May 18, 2018 11:09 pm I loaded this map on my PC at it hated me for it xD Cant get it above 18UPS, and thats on an Intel i7 CPU with 16GB of RAM. Decided on train sizes (2-4-0), block arrangement style (offset rectangles with T-junctions), shoved in a requirement for non-blocking handling of 4-8-0 trains and ended with rail blueprints going around city blocks of 126x252 tiles in size. 0. Once you get your city blocks going, you can start dismantling the base. 0 - Factorio Space Age Master Class by Nilaus. I don't really do city blocks, i find it inefficient to scale up. so like let's say you want to make a 3x3 block, set out the power poles in a 3x3 grid, then draw the That's a good size and the static dimensions sure look nice. The other (absolute) makes them snap to a grid of whatever size they're set to, centered on the initial spawn location. Solar Block 100x100. My point is that the notion of “chunk size” only makes sense in the context of a discretized grid system. 19 KB 1. A 10k SPM mega base now is easily divided by city blocks, main buses, and other “simple” designs. 68 460. City Blocks. This lets you quickly plop down the blocks in map mode (no painful micro-alignment) and have your bots build them. All stations are labelled as "[item name icon] Provide" or "[item name icon] Request". Iron smelting for instance, just needs 1 in, 1 out. - a step is a 1/32 chunk Jul 30, 2021 · Press ctrl+F4 and enable grid lines, and make sure that everything fits into the 128x128 area. The world map size is specified at setup and can be a value between 1 and 10. Size 196 x 196. So now I'm unhappy with my base aesthetics, but also don't want to redo it as city blocks because personal preference. Each block is the size of 1 roboport logistics coverage! Obviously the blocks themselves do not have train stations inside the production areas, even 1-1 trains would not fit. It was roughly the size of 3 train stops branching off the main line long. Last but not least, I'd treat the city block as it's own factory. What's really conflicting is that I don't like the city block approach but it is hard to argue with how clean it looks. With grid on, I am using 4 full grid blocks, so I think 400x400 for me. So, for my current base, each if my City Blocks takes up an area of 6x6 chunks. Oct 19, 2024 · Suggestions on city block rails template. Users share their opinions and experiences on how large to make city blocks in Factorio, a game about building and automating factories. Description In my current base, I am staggering each row of city blocks by 3 chunks so every intersection is limited to 3-way, easier to signal to prevent deadlocks. a 1-1 powered plant would honestly not even use up a 2x2 block. but I can't seem to decide what size is the best one. 100x100 is a good size for trains 1-4 with waiting zones for each So I’m trying to build a city block designs and my current one about 11 X 11 chunks of build area in the center. This also applies to other non-square/rectangular city block shapes. Maybe 4 rails. I am talking about rail blocks. then you can decide how many power poles you want to define the size of the block. This gives you around 140x140 of usable space (because the rails take up some of it). So I could install one Artillery Battery near the corner of each City Block and have the whole of the block defended against Biter expansions. By default: - a block has a size of 64x64 (2x2 game chunks) - a district is 7x7 blocks with a useable area of 3x5 blocks. I consider a block size of 5x5 tiles (160x160 units) to be bare minimum for a basic 2 lane train setup in VANILLA. As I am planning to try and design my own, i have been particularly wondering what other people use in terms or train size (aiming to work for both <ccc and <cccccccc< both signal and station wise), city block size, type of intersection, type of station and etc There is also a mini-bus that is easily expandable for more jumpstart stuff!), a symmetric solar block with roboports built in, and several 4-rail RHD 1-4 trains blocks - straight, 90-degree turn, t-junction, 2 different exits from straight to station, load station with 4 train stacker, unload station with 4 train stacker, and train depot. Rail Segments 100x100. Book Contents. Spread out your high traffic city blocks. I have done a K2SE run last year with a city block ground base on Nauvis and a bot base in Nauvis Orbit. Snapping None. Each block has 4 station tracks for 1-1 or 1-3 trains. This allowed me to shuffle them around to avoid ore deposits. For my next run I am going to go slightly bigger at 8 by 5 chunks (5 x 3 roboports) as my standard block with a full chunk of room surrounding each block for my rail lines. Due to the size of a circle and where signals can be placed on curved tracks, there's no way to set up a roundabout to allow 2 trains coming from opposite directions wanting to make left turns to enter at the same time and have a free block for them to move into. Rocket control units though 1 track for each direction is fine for 99% of people. I prefer a less restrictive set up. My 600+ hr space exploration run uses city blocks the size of 3x3 roboport (orange connecting From what I've seen, there are 2 main versions of the rail-based city block design: Either a single block is small, only large enough to contain a section of track, single intersection or other small section, and productive areas are between where you place these blocks. So keep that in mind. Jul 13, 2018 · - The city block - Station (1 IN in the left, 1 OUT in the right) - Station (several station with train buffer) - Maybe some "block content" like smelters, Here are my brainstorm/plans for the "city block" print - 4 lane trains (2+2, right hand drive) - include power (Big power pole) - include green/red signal On the bright side it might be the minimal size required for proper rail system for 2-4 trains, with nice throughput and reliable infrastructure. The neat lines make my brain go brrr. It is far from complete or perfect but it helped me greatly in expanding my last base. Just completed an IR3 run using 50x50 city blocks and 1-1 trains. you most often build rows of assemblers not squares of assemblers. I was using 1L1C (1 locomotive with 1 cargo wagon/fluid wagon) in a 100x100 size city block, as to achieve spaceship victory, the scale is enough. These are 2 different approaches that you can choose from. The larger the map, the more detail the map will have. I'm currently trying to build my first megabase. 07 KB 1. city block size. If you really want to go crazy with scale you would probably be better off building 2 rails instead and running trains back and forth. Snapping 100x100, absolute, on Nov 11, 2016 · A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. Also "jump-tions" since rail bridges for totally depends on the size of the thing you wanna put in. com/playlist?list=PLdmTzXEEUupR1LB3uqQSScW4OKFksluyVShort Factorio Tutorials S Over the past few years I’ve been slowly putting together a blueprint book for a city block system in Factorio. For a small block this is fine. 12. See different block sizes, tips, examples and challenges for train stations and throughput. Reply reply Feb 20, 2023 · I noticed that most of the standard blueprints and youtube videos involving a Grid or City Block make them 100x100. Do you run into an issue when copying/turning on snap to grid, that the 'grid' is always ~1/2 way into the first block you create when dropping the blueprint? This is my second pass at city block style, and I think I enjoy the organization. If you have many trains incoming, you don't want them waiting for too long. Recipes in IR3 are more complex anyway, that's why I wanted to get many blocks in a small amount of time and space. ↳ Discover Factorio Wiki; Then all you need is a blueprint for your city blocks. biggest factory size, e. If there's something special about your version, I'd love to hear about that too. The train then takes the stuff to the city block, with low item thresholds (IE - no more than a few of any one thing needed to be held at the building station) to avoid overstocking the various building stations. Oct 23, 2024 · So in case someone has new layout for mici city blocks, can you share it ? Factorio > General Discussions > Topic Details. View Copy. Most of the time I’m going to city blocks only if I can’t keep production chains clean by any other way. After having that problem too, I came up with this (2-way/4lanes right hand drive), which works ok so far (still building on this map, but had 16x4 blocks running on last map): I'm playing PyMods, and my starter city blocks were 2x2 chunks (64x64 squares). For me it has worked well for everything except red circuits so far, I had to use a tripple city block for 2/s. A 50x50 blueprints will snap to a different grid than a 20x30 one, which will be different than a 30x20 one. I've had pretty good luck with it, and it comes with all the manufacturing blocks included as well. I think you are confusing city block size with the rail block size which is the distance between two signals. On the other hand large power poles and roboports don't connect in multiples of 32. City block design is all about the intricate block design rather than the factory as a whole. If I planned to go to city blocks at the beginning of the playthrough - I’d go there right away. Some use 5x5, and some use 10x10 etc. I chose that for a several reasons: Artillery installs will auto fire up to ~8 chunks. I managed to get it up to 1k spm easily. Jul 31, 2021 · If you didn't include the "road" space that is usually left between the blocks, you can increase the "grid size". or if you only put it in the center or just 1 radar per block, thats 1 steam engine per 3 blocks. And generally block size is measured directly in terms of the size you give Factorio. Can someone have a look over and if you need a better picture just say. I think I've got over 200 blocks on Nauvis and close to 100 in orbit. I usually play rail worlds, so going large is just part of the game. I started to work on a "Modular City Block" blueprint book. 88 MW setup that fits perfectly within a city block. Yeah, i figured. I'm playing with biters so it would mean clearing out huge areas before I could do something meaningful. 31. e. 100x100 is a bit small, but it's the great size if you want different blocks for train tracks and stations and factories. I generally have a number of different types of city blocks * Inbound logistics (Trains and storage areas) On my current game I use chunk-aligned city block (of size 5 x 5 chunks) with a chunk-aligned rail system. The downside is that any Bigger blocks become unwieldy. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. 000 Science / min Megabase created by Little_Elia featuring City Blocks, lots of Master Class designs and connected through Logistic Has anyone tried to make a city block about the size of a trains turning radius - whatever that is? The block might be about 12 tiles, 90 degree turn then another 12 tiles then turn etc. I'm currently gaming of a "meta game" for myself - I want to develop the most optimal blueprint book for trains and city blocks that will fit most scenarios. 99 KB 1. City blocks also don't need roundabouts, and shouldn't have them. These are terms Nilaus uses in his videos, I dunno if he invented or coined the phrases. Perosnally I ended up settling on fairly large 126x252 grid. And even when you do use 4 lanes, you have to be proactive about forcing trains to distribute themselves among the available lanes rather than piling up on the shortest path. I suppose there are numerous secondary reasons for this, but the chief reason that that is too small is that I plan to use decentralized stamps (when smelting is at capacity, just stamp another smelt-block elsewhere within the pre-laid grid) meshed together with FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co i build the size based off the maximum distance of large power poles, and then the roads between are 4-wide with 2 spaces on each side before the power pole. Sep 12, 2019 · I've returned from a Factorio hiatus and have decided that my previous city-block plan of 4LP to a side is insufficient for my midgame needs. But the blocks need to be pretty big, since a lot of py buildings are very large. I agree chunk size is relevant in Factorio. The first just makes blueprints tile when you drag them. Or just abandon the bus concept altogether and use rail blocks. The blocks can have roboports at this point to facilitate construction. If you stamp it down on an existing City Block with Roboports, you must either hold shift to place over existing items, or manually remove the existing Large Power Poles which serve the Roboports. Each district consists of 5x3 city blocks. 1. 1 i had optimized city blocks that just got ores and coal by train that produced 50 SPM. is there any situation where you'd need more then 4 trains (3 in 1 out), one train per resource, for a city block? depends on throughput desires, size of trains/block, which recipe. Reply reply JasperDean Most city block designs around here are using huge blocks. Also from a aesthetic preference I see more beauty in the organisation and order than the chaos. My blocks tend to be large. 2x2 is best size for city blocks, you can have it midgame, you have sufficient space to build complex production line such as yellow ones, and its easily copy and pasted. 70 KB 2. Jan 14, 2023 · speccycat wrote: Sat Jan 14, 2023 7:56 pm I need some help, I have designed a city block but I feel as if I am using too many / the wrong signals. 1 station on each side). This should leave plenty of room in the 3 input, 1 output case. Over the years, I've upgraded from sphagetti to main bus to main bus+sphagetti. Smelting There are two options for grid alignment for blueprints. I think some time now how to get a similar strategy with space age? Nov 15, 2020 · In case you want to place lots of this city blocks, you might run into troughput problems too, there will be a lot of congestion. My basic block is just big enough for a 1+1 train station on each of the 4 sides, since that's plenty for most space productions, but the blocks along the "X and Y axes" have longer sides that can fit two 1+1 stations, and the center block can fit two stations on each side. Dec 4, 2024 · With 1. I currently have something like 15 City I haven’t played Space Exploration yet, so I’m not to sure what to expect from mega bases since we’ve got a total of 5 planets to build on. Grid-locked 100x100 city blocks. For this example I'm using Nilaus-style 100x100 tile city blocks but this should work for whatever grid you like. I use 1-2 trains. Paved City Block. This blueprint book was made to allow anyone to easily design city block megabases. 58. A dedicated block just making space platform is very nice to have - 50k platform is more than enough for a new large orbital solar farm, or to jumpstart a new orbital base. the general idea for the city block is 4 roboports, it is for krastorio 2, doesn't need to be for an absolute massive base I disagree. When you are done you can pick absolute snap to grid with appropriate offsets (depending on how much you want the blueprints to overlap) The blocks help me compartmentalise sections of the factory so I don’t get overwhelmed by the sheer scale of things. Mid game you probably only need a 1-2-1 coal train in and 1-2-1 plastic out. 67. 0 BASE TOUR10. Jan 5, 2025 · City blocks can be made to work but by their nature they are restrictive. FACTORIO 1. 34 81,606. It allows you to customize every segment and junction individually meaning you don't need to follow the convetional square grid. This is a nice solution for a space constrained build like city blocks. Then I'll make the city blocks quite wide, perhaps 3:1 or 4:1 rectangles. My steel smelting array just fit (32 blue belts of iron ore) while all my other blocks fit very comfortably with space to spare. 12. Sizes. City blocks 100x100 as well. City Block 2. City blocks absolutely do not need 4 lanes, just by their very nature of being a grid design. As @Trubbles said above, using roboports to define block sizes and bot-based (instead of train based) logistics is called "sub-blocks" (or mini-bloks). 1x2, 2x2, rather than making every block big enough to handle every situation. Entity sizes are defined in terms of tiles; for example the rocket silo - the largest entity in the game - is 9 tiles wide and 9 tiles high, usually referred to as 9×9. I could once again try smaller trains, specifically 1-2. City Block 100x100. if you put 1 in each corner, you'll need 1. It consists of some "components" for my last city block base (defense segments, rail segments, power poles, roboports, solar) based on Nilaus 100x100 absolute grid aligned block video. The wide block makes sense, considering how much room is lost to support the 4 trains. Maximum size of a factorio map is 2 million x 2 Hey there!Here is a new City Block for you!You can now acces them on factorioprints:https://factorioprints. What happens in between is irrelevant to the larger logistics system - only that this particular part of the factory needs iron and copper plates as an input, That's a good size. I made one a while ago for a 3chunk x 3chunk city block size, but it was designed for LTN and 2-4 trains. The smallest possible entity size is therefore one tile, 1×1. If my triangles couldn't be big enough, I'd do a similar thing. Knowing what I do now, I would look at train size for station placement and also roboport coverage so maybe 3 or 4 roboport wide. After a decent amount of tinkering I have rail grid city blocks in sizes 96x96 (3x3 chunks) and 192x192 (6x6 chunks). can you fit 2 rows of beacons and a row of assemblers in the center? rectangles are better than squares, i. I have yet to try city blocks. One thing not mentioned yet is that the city blocks usually are made to 'snap' to a grid size equal to the city blocks. But the loading / unloading stations are each a block and sit adjacent to the production. 55 KB 1. Thats what the sub/village train system could keep up. 32 7,502. One thing that city blocks really help you with is spacing things out. All blocks have input stations and output stations and make one item per block strictly (unless a recipe has 2 outputs ). I like to decouple logistics and production areas on smaller blocks (98²), have the rails or stations on their own blocks and add a dynamic amount of blocks for production area. That will accumulate huge amounts of trains just for fuel and also be a waste of space. 23 KB 1. 1. Oct 23, 2024 @ 8:28am Space age The second base will make gears, pipes, and engine units each in their own block. As far as 2-lane vs 4-lane railroads, I'm in the camp of keeping it 2-lane. Rail I personally found three roboports of size vertically and about 6 horizontally worked for me. 34 81,328. I waited to do city blocks in space until finishing the tier-4 sciences. Size Well in SE I went for micro blocks, not city blocks. That way when I need to expand I just have to pop down some city and rail blocks and everything is neatly aligned and connected. This is puzzling to me since 96x96 would make it exactly 3 chunks by 3 chunks and still leave a 2-block border outside of the power-pole square. If an item require 2 items to craft its the easiest to add the train station but when some require 7 you can't physically fit 7 1-4 train station so my advice is to incorporate 1-1 trains in the mid game so u can fit it and make it look decent like in the lab area at 0:16 Grid-locked 100x100 city blocks. Feb 20, 2023 · I noticed that most of the standard blueprints and youtube videos involving a Grid or City Block make them 100x100. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co I love symmetry i try to keep it but you can't if different recipe aquire different amount of different items . You don't need to but if you want to have half of the road on each direction instead of the full size on the right and bottom, you can change "grid position" to be half of what you added to width and height but in negative numbers. 34 21,602. Kruel. FactorioBin is a site for quickly and easily sharing Factorio blueprints. thats a bit crazy. So each "block" had 3 modules, and each module accepted resources from the top and outputed it's result to the bottom. I think Rail city block is at it's best when you can copy/paste a large fraction of blocks. Your block size is gonna matter a lot. All of the city areas are charted (but not revealed) at map creation. Dec 3, 2020 · That block supplies the building train with all of the stuffs needed to build the other city blocks. City block design is about designing specific sub factories building one specific output - aka plates go in, chips come out. Once the process of building the blocks is all blueprinted and can just by copied, I end up rebuilding everything, inside the blocks. Solar Block The main novelty here is the use of single-width rail for city blocks. Snapping 100x100, absolute, on grid Feb 24, 2023 · Factorioでメインバス型はなんとなくできるようになったのでグリッド型(city block型)をやってみようかなと思ってはみたけど、グリッド型に関する情報が少ないので、グリッド型初心者が悩んだことやつまづいたことを書いていこうと思います。 グリッドの方針 シンプルかつコンパクト! 初心 His recommended maximum size is: 16 iron 16 copper 6 green 4 plastic 2 steel 2 red. With so many items, logistically, I needed a city block base (well multiple of them, since there's large ones on Nauvis and Nauvis orbit, and smaller ones on other planets). You'll find that 1:1 trains are quite sufficient. The solar field surrounds those districts, and consists of 51x29 stamps of a 26. Finally, I am not afraid to make bigger blocks where needed, but always using multiples of the regular block size, e. Comes with two station designs: one for 1-1 trains with no stacker, and one for 1-2 trains with a stacker large enough for two extra trains Basic blocks, boundary segments, stations Stations have correct train limits configured Chunk-aligned The base is organized in 13 districts, connected with a 4-lane train track. And because my blocks are large, the first factory ends up taking up only a few city blocks of space. I also went with a smaller block. Dec 5, 2024 · 3) You have required research for the city blocks to work, this is necessary if you use a mod like Transport Drones by Klonan which was made with this play-style in mind. you can fit a dedicated lane, space for a train before each crossing, 4 way intersection within a "standard" city block the size used in the game at the top of the thread. 79. radars take 300 kw, a steam engine produces 900kw, so yea, 1 steam engine for every 3 radars. Examples of 1×1 entities include transport belts Regarding the resource calculation, if you are not using mods like Factorio Planner, I'd go big. Much bigger city blocks can include train tracks directly in them. City Blocks 2. 370K subscribers in the factorio community. Block size is 100x100 and I plan to use 1-2 trains. Also made a BP with two stacked stations - sometimes 4 stations in a block aren't quite enough. I have looked at a large number of ready-made blueprints, tried different options in the sandbox, and can't make a decision on what size grid will be the most optimal for city blocks. Solar Block Jumping from block to block Jump straight to the next block or district or make only a single step also with the fastest equipment. In my current SE run my blocks are 64x64 with a 40x40 build able area. I was just pointing out the fact that a real-world city designers might use a “round” size for city block lengths uses far weaker reasoning than those that can be made for Factorio. Plus you get slightly more space in each block for your production build. I hope this helps you to decide on your city block design. Each side should be able to fit one full train. 3 steam engines per block. This arrangement allows up to 6 ingredients as a cell input with 1 output. Empty space in a city block isn't a sin but fill it with solar if you like. Last mega base I did, I based it on a 15 chuck x 15 chunk "City Block". Depends on modpack and your wish to use it. Features. Where you might deviate is smelters - raw iron and copper ores need by far most train traffic so for those you could switch to 4-8-0 or even 7-16-0 (with 5 locomotives in the middle you can have 180° "kink" in loading I also have 4x4 chunk city blocks in my PY playthrough (without alien life and with waterfill) and I'm a bit further in at 145 h. But good x-junctions use a lot of space, which can get awkward especially with a city block layout. 10/10 would watch again. You asked about number and size of city blocks? My thoughts are that city blocks are ment to be modular, and you will have say more red card blocks than red science I did my first city block as 6 large electric poles. Note that that included a special unloading for the 11 1-3 trains that takes up half a city block. I've been playing Factorio since 0. How does one build something like this across 5 planets and a mobile asteroid killing space station? Community-run subreddit for the game Factorio made by Wube Software. I just finished a city block megabase and I used blocks the size of 2 radar areas. 365K subscribers in the factorio community. Thinking about your design , even if the train fits on the longer side of the 20x42 block, it still has to travel to other parts of the network, so what size rail blocks do you use IMHO 2-4-0 is a decent compromise - at 41 tiles long it fits easily enough in city blocks around 100x100 tiles in size. Currently, I'm creating a train city block that's 10x10 but idk feels a bit overkill I like that I have enough room to expand to, and I'm planning on playing on that world for a good time then to be able to learn more about megabases and ratios Feb 12, 2025 · If you are making blueprints, a good middle ground could be to have 2 version of the block, one that would be the size of 4 blocks, and not have stations on the sides, if you have to cross or a lake, or if you want to "leave some room for trains" around a congested block without adding too many rails/path. That was early in my Factorio career. I designed this mod to use it with my City-Blocks-64. looking for blueprints or suggestions for rail city blocks as I am trying to start a playthrough using modular rail city blocks. An extra blueprint with the station with enough overlap with the block blueprint that it can be easily and confidently placed makes it pretty straightforward to customize blocks according to how many stations are needed. 38 votes, 20 comments. Nilaus really ruining Factorio for me. The 4LP is exactly the size I'd been working with on my most recent playthrough, that I've concluded that this size is WAY too small. It works like this: 1. . Because I jump from "no blocks" to "all the blocks" well after launching a rocket, I can go directly for longer trains through higher mining productivity. In tinkering with distances between roboports (islanded lognets, no base-wide "one bot network to rule them all) LPs, substations, and even experimenting with measurements based on train lengths, I've decided to come at this from the exact opposite edit: never really looked it up, but I just did. For vanilla, you could totally do this for a lot of the factory. Jun 17, 2021 · You can make it any size you want, though 100x100 seems to be the standard size most people think when talking about city blocks and I think that's due to the fact that roboports have a coverage area of 50x50 so they align perfectly with the logistic network coverage. That is, if you set the absolute size to be 100x100, then that's how big your blocks are. jrfon wztw zzxnpbc cqzjynxu pimb uors brfx mhfp pgyrrt rym