Factorio laser turret blueprint. Skip to main content.
Factorio laser turret blueprint A laser turret defence box blueprint can be dropped down and built by robots fast to defend an area. Community-run subreddit for the game Factorio made by Wube Software. Use the roboports for placement reference and paste with SHIFT+CLICK Behemot Spitter range is 16, MG turret 18 so it can safely detect any opponent. Each defensive component has it's own blueprint. Search the tags for mining, smelting, laser-turret: 69: bulk-inserter: 42: pipe-to-ground: 40: turbo-underground-belt: 28: accumulator: 24: rocket-turret: 22: Turrets can be downgraded from legendary but it give way more firepower, Find blueprints for the video game Factorio. I wanted to create a defense setup with laser turrets where the lasers only turn on when there are enemies nearby. While sometimes the simplest solution is the best I have a hard time beliving that there can't be a better solution set combining them to use fewer resources/power than just put 4000 lasers down around the megabase. Laser turret (research) Edit: Cost 30. Koub Global Moderator Posts: 7955 Joined: Fri May 30, 2014 8:54 am. 373K subscribers in the factorio community. When a blueprint is placed, a ghost of the layout appears on the ground. It won’t trigger straight away - only when a turret has less than the maximum number of magazines but perhaps this is okay as single bullets being fired at single biters isn’t a concern to your factory, but sustained firefights could be. It automatically targets and fires at nearby enemies, and, unlike hand-held weapons, doesn't slow the player down when firing. Because not producing for a short time is still better than not producing because the entire production line is destroyed by the Initially, I build a wall with piecing ammo turrets behind it, one turret every 4 tiles. There is no ideal setup : it all depends on how much the lasers will have to fire, on average, through a 24 hour cycle (plus maybe a 10 or 20% margin, because you're never too cautious). 8 Hi guys. Search the tags for mining, laser-turret: 19: fast-splitter: 19: pump: 17: constant-combinator: 16: half-diagonal-rail: 14: train-stop: 12: interchange sides have laser defenses and walls that can be Find blueprints for the video game Factorio. Factorio Forums. Features: Turrets: Gun turret uses no power while idle compared to the laser's 24 Kw (in general less power usage for this blueprint). www. I did some rebalancing, for a more vanilla approach. Skip to main content. Each shot costs 800kJ of energy; as the shooting speed increases through upgrades, so does the power required to keep firing. Factorio v0. 425 GJ. turret pod, "defence boxes" can be a good design instead of a wall, or, to build quickly if a wall is not feasible. My defensive outpost base has 59 lasers and 18 flame turrets. If attacks last longer than that then you need more accumulators. Also it would make usage of turrets more comfortable without the need for long ammo belts surrounding your entire factory. The flamethrower turret is the most damaging defence weapon in Factorio, and is a major upgrade from the gun turret. Attached is such a blueprint book. Id say u should have at least one solar panel per laser turret when u have about a hundred. Forum rules ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. versatile, using 3 types of turrets that could work independently: lasers, guns, Find blueprints for the video game Factorio. A combination of flamethrowers and laser turrets is used, with the flames providing the major damage output and the lasers tank damage and deal with any biters who manage to break through the wall. This makes gun turrets much more expensive to use than laser, especially if using I made my point, that Tesla turrets only eat 10 times as much power as my lasers and only 3 times as much power as my Radars, which dont even shoot and just give vision. What ? There are a number of different patter That would make usage of conventional turrets more viable at mid game stage rather than just rushing laser turrets immidietelly. You do not have the required permissions to view the files Please provide us with blueprints or saves, if that makes sense of course. I put special emphasis on it You can tile this blueprint horizontally and vertically. 17] Blueprint turrets do not fire Additional Turrets are back. I abandoned gun turrets alltogether and made a wall blueprint with flamethrower and laser turrets. Why ? As stated above, more comfortable, more attractive to use turrets mid/late game. Using laser turrets to ward off attacks can cause Space Age expansion exclusive feature. Power is a concern in endgame if you're trying to run off 1 tank of steam transported by a train. It consumes power after it fires (to recharge), so it doesn't necessarily need personal batteries. Search the tags for mining, smelting, laser-turret: 18: decider-combinator: 18: train-stop: 18: constant-combinator: 18: long-handed-inserter: 18: and enough defenses and lasers to survive a sudden attack, should one be provoked for some reason. You can also set up a circuit condition to read the contents of an inserter as ammo is loaded into a gun turret. Guardian wall uses mini-labyrinth walls and blue express transport belts to trick and slow down swarms of beetles while laser turrets burns them. The lasers are 1. factorio. I've done some of my own searching, but none of them are satisfactory. Post pictures and videos of your factories. Book: Defence: Wall 1 clockwise: Wall 2 clockwise: Wall 3: Wall 4 clockwise: Wall 1 corner: laser turrets Laser turrets have relatively low base damage, but basically ignore armour. 2 MW when firing, so if you have 50 lasers, you're out of power in 40s. Since lasers require no ammo and have higher range, I would say that for high levels of technology laser turrets aren't better, they are significantly better. 150: Laser turrets are advanced defensive structure, they only require electricity to defend your structures. Gun turret uses no power while idle compared to the laser's 24 Kw (in general less power usage for this blueprint). . Search the tags for mining, smelting, and advanced production and advanced production blueprints. Factorio Prints. Drag a powerline with large power poles out far enough so that the substation will connect immediately once it's Hi, I built up my own defences blueprints that I believe work well, Factorio Forums. No need for any ammo resupply (belts, inserters, ammo trains) and no resources required other than to make the turret. Combinators are One time clock works in a relay mode, clock is set for 300 ticks so it disconnects lasers after 5s of any inserter inactivity. Go to factorio r/factorio • I simply have a bigger blueprint with the same old laser turrets, two-lined wall of 32 turrets in total. The filter inserters are there to show you where to input the materials. Community-run subreddit for the game Factorio made by Wube flamers + turret/Laser and just keep mining what You want while supporting this they are awesome, generally line up to go at a direct straight angle, and I use a little blueprint with under Find blueprints for the video game Factorio. Total raw 45 + 12 + 30 + 20 + 20. This means they are very problematic in blueprints (ssilk-bot: I found your old post about blueprints mentioning this, but it wasn't about the turrets themselves, they were only an example ). Prototype type technology. Top. And yes, I made sure it doesn't get powered by the main network. I upgraded to a full line of laser turrets behind that. Locked post. With the support of destroying capsules, going through The overview is provided by the Laser Turret (range 24 and 5 steps behind the outer wall) and the flankers are the two Gun Turret just behind the outer wall, given a range of 18. Jump to navigation Jump to search. From Official Factorio Wiki. I think you're the first person to research blueprints before laser turrets. i can place them as blocks to secure territory and move my base out bit The simplest way to build a wall to keep the Biters out it to use a single wall with a double row of laser turrets Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Megabases Please provide us with blueprints or saves, if that makes sense Full line of Minigun Turrets (Higher RoF, lower damage) Mixed line of Flamethrowers and Lazers. 3 layer laser turrets kills everything. As the lasers are powered, construction bots are pulled out of roboports, to prevent time from attempting to repair while an attack is For gun turrets, while piercing ammunition is likely to be readily available by the time you might want to start placing blueprints that include them en masse, I usually transition to uranium rounds once I have a sustainable kovarex setup and a few reactors running, meaning that having ammunition saved to blueprints would be another thing I would have to upgrade in Laser turrets are an advanced defense building with longer range than the gun turret, laser damage, and use electricity to operate instead of ammo (and a smaller amount of energy when idle). Yes they have the huge advantage of only needing power supply to work. Clever and beautiful constructions If the monitoring turret is destroyed then the surrounding turrets in that chunk will no longer activate until that turret is replaced by the bots. A laser turret firing at full speed can pull something like 2. I think their DPS is lower than gun turrets w/ uranium ammo (with both turret types at the same damage and speed research Delay of waking up lasers is safely under 1second, so lasers can do the work. That can keep the small ones reasonably at bay. Tried on 0. Designed to withstand maximum density biter waves, and in most scenarios can defend against waves Laser Turret - 67. ↳ Resolved Problems and Bugs Find blueprints for the video game Factorio. Easy! I found a way to turn on laser turrets only during fight, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Megabases Please provide us with blueprints or saves, if that makes sense of course. Laser Turrets; Copy to Clipboard Show Blueprint Show Json. The detector on the laser turret was more complicated than expected, but it all appears to work. On the right, the initial setup, the left one built with a blueprint with robots. Extra Info. Start back at #2. Atleast against high evolution a Tesla turret is better than 10 laser turrets, so i am fine with it eating 10 times as much energy. Im delivering light oil to my perimeter and included in the blueprint is the pipeage and pumpingstations to bring fuel all the way along the perimeter from the one offload. 8. Each shot costs 800kJ of energy; as the These are my new wall blueprints with a focus on fast building/printing while maintaining a reasonable cost and defensive strength. Tags /production/mall (make everything)/ Blueprints are items that contain building layouts. New comments cannot be Tileable & Compact Laster Turret Blueprint You can tile this blueprint horizontally and vertically. Link: So far there are 4 tiers for gun turrets and 4 tiers for laser turrets. Open menu Open I use both because of you have a brownout with laser turrets and the wave is big enough they will break through your wall cause the turrets don’t have From Official Factorio Wiki. This I just started using blueprints a few days ago; made a simple design for a defensive structure with 4 las Factorio. Put down next roboport to extend Construction Zone if required. com. Sign in / Join. It uses a couple of Creative Mode components to provide ammo and power, but it should be This is not a trick that the Jedi would teach you, but blueprinting ammo is a pathway to abilities some consider unnatural! Support on Patreon -- https://ww I think the Laser Turrets currently don't scale that well to prevent people from Turret Creeping, but I think that could be worked around like I said if the Biters/Spitters would have different resistances so that Laser Turrets are only effective against one type and not the other, so you also have to bring on Gun Turrets/Flame Thrower Turrets TL;DR Blueprints that utilize patterns such as various forms of tiling or 9-slice scaling to scale to any size. Blueprints are used to 'copy & paste' parts of a factory. I've seen a spitter hit another turret once, and the lasers survive that while the bugs gets annihilated. 8 (previously I used 0. Also, a little upgrade would I have to admit I find the 'lines of infinite lasers' to be a bit disappointing. - Use 3-8 Left Hand Drive This is my small blueprint library for effortlessly creating laser defense walls. Factorio - Gun turret (haha ^^) blueprint. works fine. Accumulators can discharge at a max rate of 300 kW and laser turrets take 1. There are three types of turrets, land mines and walls. Make It all Factory. That tank is 2. They are modular and so can expand indefenitly to any size. - Makes 67. Resets quicker than laser setup (fast inserter just refills the iron chest while lasers had to wait to recharge their Laser turrets on the other hand do need ammo storage, in the form of batteries. 32 votes, 30 comments. Flamethrower Turret Production Blueprint (String in comments) Design / Blueprint Share I'm 100% laser now so it would be a lot of work to even configure, but hey they are built so if I really Guenni7 wrote: Sat Oct 10, 2020 11:10 pm I guess it depends on the resources you have and what science you have available, but in general I wouldn't mix different turrets in a defence. Have Construction Bots place laser turrets within powered area. For gun turrets, while piercing ammunition is likely to be readily available by the time you might want to start placing blueprints that include them en masse, I usually transition to uranium rounds once I have a sustainable kovarex setup and a few reactors running, meaning that having ammunition saved to blueprints would be another thing I would have to upgrade in Find blueprints for the video game Factorio. Berjiz wrote:When automating the loading of the turrets there is no way to limit the number of magazines in the turret, this means they will always be at a full stack unless the supply line runs out. Sign All the design have an on/off function for the laser turrets. Quick links. 3 solar panels are just a little more than enough to provide standby power for 5 turrets. Open menu Open navigation Go to Reddit Home. Setup your initial laser defenses, roboport and walls as a defensive position. It provides a basic laser defense system. Search the tags for mining, smelting, and advanced production blueprints. Thanks to smart wall maze approach biters have to come to the wall gap, where MG is focused, so the lasers wake up properly. It is quite enough for eliminating almost anything. It is unlocked with agricultural science packs which can be crafted on Gleba. Includes a roboport and a circuit network to activate the guard turret and the other A user shares a blueprint for a laser turret production line on Reddit. They will however, take out parts of the line from time to time. 5 laser turrets a minute - Fed from Iron Ore, Copper Ore, Crude Oil, and Water. This is a problem if they get destroyed since the full stack of ammo also gets destroyed. 5/min from 3-8 LHD Ore Trains - BobAAAces. Hits temporarily stun enemies, slowing them down, which works well in combination with other turrets. You can still change ATK and ATK-SPD in the mod options if you deem it neccessary. Sign in laser-turret: laser-turret: Details. Place an Artillery Turret, leave 3 Robo Ports of space, then place the next Artillery Turret to A Dragons Teeth wall design using Flamethrowers, Laser Turrets, and Gun Turrets. Beetles at first don't see belts as an obstacle. I place the laser turrets and gun turrets in a single row so they cover two neighbors on each side. Infobox: Laser turret. Multiple pages share the title or description of "Turret". Skip to content. Show your Creations [0. For layered lasers and a big base, the drain is not only a constant that goes on regardless if you have ongoing attacks or not, but the drain is also actually higher than the Laser turrets are kept unpowered until an attack is detected, at which point they are powered a small section at a time as needed. Turret wall blueprint Design / Blueprint Heya, Has anyone got a repeatable blueprint for gun and flame turrets? Laser are optional. JPG. 6). Produces 16 laser turrets per minute. No mods. If possible, please post also the blueprints/maps of your creations! Find blueprints for the video game Factorio. Strongest defence in late game is the gun turret with green ammo, so don't waste too much energy on laser science, instead concentrate on gun turret and ammo. Space Age expansion exclusive feature. 4MW - if you have hundreds of the things, that gives a very real opportunity for brownouts and blackouts even on nuclear power, and be extremely wary if you're still using steam engines for power. The tesla turret fires an electric bolt that can bounce to secondary enemies in an arcing chain. Turret may refer to: Gun turret; Laser turret; Flamethrower turret; Artillery turret; Although not a turret in the standard sense, worms act as turrets in their method of attacking. So you need at least four accumulators for each laser turret that is firing at the same time. Built areas can be selected for inclusion in a blueprint. Means of detecting the gun fire are more accurate than laser to my experience. Steel on the outsides and batteries w/ green circuits in the middle ones. With flame+gun or flame+laser, the flamers do most of the damage and the guns/lasers get the first biter and insure against breaches. Find blueprints Batteries, Robots (90/min), Laser Turrets, and Accumulators + Second I've been experimenting with generating blueprints automatically from a list of desired outputs in a period of time. My opinion is any two turrets are better than a single type. I've achieved this by using flamethrower turrets that trigger a power switch, to turn on the lasers. 4. Still not my favorite. A blueprint for a laser turret wall that saves power by dynamically turning off 11 of the 12 laser turrets. Search Most Recent Most Favorited Create Known Issues Chat Contributors Donate. Here's a blueprint of the testing setup I made. 4 accumulators are needed to provide power for a firing turret (depleting them in 17 seconds). 345K subscribers in the factorio community. Improved Nilaus design 3 Lanes Laser Turrets Less Robo Ports Substations instead power poles. Works with any fluids. It would be nice if you have comments or suggestions for improvement. So unless your factory is so overpowered that you can feed the turrets with exes power, then you need batteries. Share your laser-turret: 808: accumulator: 373: pipe: 190: pipe-to-ground: 148: storage-tank: 116: fast-inserter: 44: Community-run subreddit for the game Factorio made by Wube Software. There's a straight blueprint and a corner blueprint that can be overlayed. With laser+gun, the guns are there for insurance against power outages (and the lasers are there if your bullet supply gets interrupted). The rocket turret is a powerful defensive building capable of firing rockets and explosive rockets at high range. Map color Health 1000 1300 1600 1900 2500 Stack size 50 Range 24 26. 14. 4 28. Search Most Recent Most Favorited Create Known Issues Chat Laser Turrets for SpaceExploration with train segments. com | Forums | Wiki | Mod Portal | API Docs. Narrow-Device-3679 . Laser turrets are an advanced defense building with longer range than the gun turret, laser damage, and use electricity to operate instead of ammo (and a smaller amount of energy when idle). Make a blueprint with a substation in the middle and a row or two of lasers at the front (edge of substation range). 557 votes, 127 comments. continuing the work of DarkNova. General. Wiki; Active topics; FAQ; Board index. Get app I usually use this blueprint: I mean 4 Laser defense/maintenance grid for additional equipment/logic, laser turrets and self-repair, turned on only when needed separate radar block from Factorio Prints. Find blueprints for the video game Factorio. The red zone is defined by the two inner After some playtime I need to admit that laser turrets are in my opinion the worst kind of defense. 361K subscribers in the factorio community. The tesla turret is a powerful turret which deals electric damage capable of hitting multiple enemies at once. Shadow0013HUN wrote: Sat Aug 15, 2020 9:16 am My main goal here isn't so that laser turrets stop draining power whenever they are not needed, my main goal here is that I can shut down production for the time the turrets need power to fire. Community-run subreddit for the game Factorio made by Wube laser turrets, regular turrets, flamethrowers, and artillery. The sentry laser wall works by using three 'separate' power grids: Main grid (just the power source from base) Sleeping turret grid (connected to the main grid through a power switch) Sentry turret grid (single, always powered laser tied to an accumulator which is used to trigger the power switch) Im in my first playthrough of factorio and im starting to get attacked by large bitters and spitters, to defend myself all my walls are protected by turrets stuck together with piercing rounds and with some upgrades to damage, and i was asking myself, is it worth it to replace them for laser turrets, im asking because they use a lot of power and im still early for a nuclear reactor, and will Range and health are the biggest drawbacks for gun turrets. Accumulators hold 5 MJ, which lasts 16 2/3 seconds while discharging at full speed. Full Roboport coverage with local repair packs. I'm not sure they can hit a spitter that is at max range (been a while since I tested it up close), and they have something like half or 2/5 the health of laser turrets which means your construction bots have less time to repair them before they are destroyed and must then be replaced. Both come with a tier 4 diagonal build. I dunno if it is the best possible but I use a mix of gun/lasers/flame turrets. 2 MW while firing. → . Behemot Spitter range is 16, MG turret 18 so it can safely detect any opponent. They . Artillery turret > Fire turret > gun turret > laser turret On top of Bot assisted turret creep is usually done with laser turrets (which you can unlock around the same time as bots). They are listed below. Made for vanilla. Share your designs. In th 10 machines making turrets is a little overkill, try automating one machine and limit the output chest to 100-400 turrets. 3. Space Age turrets. For 25 solar panels u need 21 accumulators to provide the same power during day and night. I then put down a double layer of walls with one space between the turret row then one space between the first and second row of walls. If you start having trouble, just delete the walls and normal turrets to include a 3 layer of laser turrets. Small ones no longer stood a chance. Because of this, they generally are less effective than gun turrets, especially against poorly armoured small biters which gun turrets even with basic ammo absolutely shred. The internal buffer in a single turret is nowhere close to do any meaningful damage. So i dont see a balance problem. Extend walls out. Wiki; Active Manual Inserter Posts: 4 Joined: Sat Oct 08, 2016 3:44 am [0. 2. Laser Turret Creep is a simple matter of blueprinting a few Laser Turrets around a Large Power Pole, running a line of Large Power Poles out towards the enemy, and letting the construction bots place a few of the blueprints down. Those laser turrets did wonders. Forum rules. For example, I only needed 1 turret factory the whole time I was building my mega-wall around my mega-factory. 1. Other users comment on the design, suggest improvements, and ask questions about the sulfur and water inputs. The rocket turret has a minimum range, so it is best paired with other turrets that can pick off enemies who get too close. If you think some of the ammo is under or overperforming pls let me know i will try my best to test and if neccessary adjust it. Full line of Sniper Turrets (Lower RoF, higher damage, very long range) Mixed line of Rocket Turrets loaded with Poison Bombs (Basically 6 Poison Capsules in a rocket) and various cannons. Resets quicker than laser setup (fast inserter just refills the iron chest while lasers had to wait to recharge their i have a wall module that is a double layer of walls, line of laser turrets, gun turrets spaced one turret apart being fed by requester asking for 10 ammo, 2 flame turrets being fed by a tank filled by an unbarrel factory asking for light oil barrels, and finally an artillery cannon with a requester asking for 10 ammo. r/factorio A chip A close button. 5. The Personal laser defense is a module that can be inserted into modular armor, spidertrons, and tanks. But even a constant stream of behemoths is unlikely to deal any real damage that risks this. 4 Accumulators per turret you want to fire at a given time to be exact. If you want to keep this infrastructure, just delete the dragons teeth and add landmines. It also makes them unique in the world of Factorio - the only other such entity I can think of* are trees, but they are not player-placeable, so it's not a real problem. 17] My Defences Bluesprints. Laser turret: Edit: Recipe 20 + 12 + 20 + 20. Have Construction Bots place Substations (or power pole of choice) within protected area. You can even use a deconstruction lanner to remove the poles and laser turrets when you're done. Clever and beautiful constructions, bigger than two chunks The arithmetic combinator doesn't get disabled by the laser turret. 13. Each blueprint comes with buffer chests requesting everything needed to repair I found a way to turn on laser turrets only during Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Megabases Please provide us with blueprints or saves, if that makes sense of course. zwtymnfeawacgtazoifrhvawtxygejbwlarqosnelsotfxoczrawnstdvsrxzhor